Call for papers
The goal of the Motion, Interaction, and Games conference is to be a platform for bringing together researchers from interactive systems and animation, and have them present their most recent results, initiate collaborations, and contribute to the advancement of the research area. The conference will consist of regular paper sessions for long and short papers, and talks by a selection of internationally renowned speakers from Academia as well as from the Industry.
The conference organizers invite researchers to consider submitting their highest quality research for publication in MIG 2021.
(The deadline day is valid anywhere on earth)
- Long and Short Paper Submission Deadline:
16th July6th August 2021
- Long and Short Paper Acceptance Notification:
16th August7th September 2021
- Long and Short Paper Camera Ready Deadline: 27th September 2021
- Poster Submission Deadline: 20th September 2021
- Poster Acceptance Notification: 30th September 2021
- Poster Final version Deadline: 7th October 2021
Poster submissions can be directly sent by email: firstname.lastname@example.org.
MIG format is recommended, but not mandatory.
Topics of Interest
Relevant topics include (but are not limited to):
- Animation Systems
- Animal locomotion
- Autonomous actors
- Behavioral animation, crowds & artificial life
- Clothes, skin and hair
- Deformable models
- Expressive animation
- Facial animation
- Facial feature analysis
- Game interaction and player experience
- Game technology
- Gesture recognition
- Group and crowd behaviour
- Human motion analysis
- Image-based animation
- Interaction in virtual and augmented reality
- Interactive animation systems
- Interactive storytelling in games
- Machine learning techniques for animation
- Motion capture & retargeting
- Motion control
- Motion in performing arts
- Motion in sports
- Motion rehabilitation systems
- Multimodal interaction: haptics, sound, etc
- Navigation & path planning
- Physics-based animation
- Real-time fluids
- User-adaptive interaction and personalization
- Virtual humans
All of the accepted long and short papers will be presented during sessions at the conference. They will be archived in the ACM Digital Libraries with their own DOIs. All submissions will be considered for the Best Paper, Best Student Paper, and Best Presentation awards, which will be conferred during the conference.
Authors of selected best papers should be referred (under validation) to submit extended and significantly revised versions in the IEEE Transactions on Visualizations and Computer Graphics (TVCG) and the Computers & Graphics journal (C&G).
We also invite submissions of poster papers in any of the topics of interest and related areas. Each submission should be 1-2 pages in length. Two types of work can be submitted directly for poster presentation: (i) Work that has been published elsewhere but is of particular relevance to the MIG community can be submitted as a poster; (ii) Work that is of interest to the MIG community but is not yet mature enough to appear as a paper.
Poster submissions can be directly sent by email: email@example.com