Submission

Call for papers

The 14th annual ACM/SIGGRAPH conference on Motion, Interaction and Games (MIG 2021, formerly Motion in Games), an  ACM SIGGRAPH Specialized Conferences, held in cooperation with Eurographics, will take place in EPFL Lausanne, Switzerland,  10th – 12th Nov 2021 with both virtual and in presence attendance.

The goal of the Motion, Interaction, and Games conference is to be a platform for bringing together researchers from interactive systems and animation, and have them present their most recent results, initiate collaborations, and contribute to the advancement of the research area. The conference will consist of regular paper sessions for long and short papers,  and talks by a selection of internationally renowned speakers from Academia as well as from the Industry. 

The conference organizers invite researchers to consider submitting their highest quality research for publication in MIG 2021.  

 

Important dates

(The deadline day is valid anywhere on earth)

Papers

  • Long and Short Paper Submission Deadline: 16th 30th July 2021
  • Long and Short Paper Acceptance Notification: 16th 30th August 2021
  • Long and Short Paper Camera Ready Deadline: 27th September 2021

Posters

  • Poster Submission Deadline: 9th September 2021
  • Poster Acceptance Notification: 23th September 2021
  • Poster Camera Ready Deadline: 27th September 2021

Submission Website on EasyChair
Please submit your work using the following MIG2021 Template – two-columns format (sigconf template from the ACM template)

 

Topics of Interest

Relevant topics include (but are not limited to):

  •      Animation Systems
  •      Animal locomotion
  •      Autonomous actors
  •      Behavioral animation, crowds & artificial life
  •      Clothes, skin and hair
  •      Deformable models
  •      Expressive animation
  •      Facial animation
  •      Facial feature analysis
  •      Game interaction and player experience
  •      Game technology
  •      Gesture recognition
  •      Group and crowd behaviour
  •      Human motion analysis
  •      Image-based animation
  •      Interaction in virtual and augmented reality
  •      Interactive animation systems
  •      Interactive storytelling in games
  •      Machine learning techniques for animation
  •      Motion capture & retargeting
  •      Motion control
  •      Motion in performing arts
  •      Motion in sports
  •      Motion rehabilitation systems
  •      Multimodal interaction: haptics, sound, etc
  •      Navigation & path planning
  •      Physics-based animation
  •      Real-time fluids
  •      User-adaptive interaction and personalization
  •      Virtual humans

 

We invite submissions of original, high-quality papers in any of the topics of interest (see above) or any related topic. Each submission should be 7-9 pages in length for a long paper,  or 4-6 pages for a short paper. References are excluded from the page limit. They will be reviewed by our international program committee for technical quality, novelty, significance, and clarity. We encourage authors with content that can be fit into 6 pages to submit as a short paper. And only submit a long paper if the content requires it. 

All of the accepted long and short papers will be presented during sessions at the conference. They will be archived in the ACM Digital Libraries with their own DOIs. All submissions will be considered for the Best Paper, Best Student Paper, and Best Presentation awards, which will be conferred during the conference.

Authors of selected best papers should be referred (under validation) to submit extended and significantly revised versions in the IEEE Transactions on Visualizations and Computer Graphics (TVCG) and the Computers & Graphics journal (C&G).

Posters

We also invite submissions of poster papers in any of the topics of interest and related areas. Each submission should be 1-2 pages in length. Two types of work can be submitted directly for poster presentation: (i) Work that has been published elsewhere but is of particular relevance to the MIG community can be submitted as a poster; (ii) Work that is of interest to the MIG community but is not yet mature enough to appear as a paper.

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