Program

Provisional schedule. Note that all timings are in Central European Time (CET)

Wednesday November 10th

[9:30am-9:45am] Welcoming session

[9:45am-10:55am] 1-Virtual Reality Paper Session

Ego-Interaction: Visual Hand-Object Pose Correction for VR Experiences
Catherine Taylor, Murray Evans, Eleanor Crellin, Martin Parsons, Darren Cosker

On Assessing the Impact of Mixed Reality Immersion on Presence and Embodiment
Alexandre Abbey, Thibault Porssut, Bruno Herbelin and Ronan Boulic

VR Natural Walking in Impossible Spaces
Daniel Lochner, James Gain

(TVCG Paper) Performance Improvement and Skill Transfer in Table Tennis Through Training in Virtual Reality
Hawkar Oagaz, Breawn Schoun, Min-Hyung Choi

[11:00am-12:00pm] Keynote Speaker – Caecilia Charbonnier

Break

[2:00pm-3:25pm]2-Learning Paper Session

GarMatNet: A Learning-based Method for Predicting 3D Garment Mesh with Parameterized Materials
Zhen Luo, Tianxing Li and Takashi Kanai

How to train your dog: Neural enhancement of quadruped animations
Donal Egan, George Fletcher, Yiguo Qiao, Darren Cosker and Rachel McDonnell

Motor Babble: Morphology-Driven Coordinated Control of Articulated Characters
Avinash Ranganath, Avishek Biswas, Ioannis Karamouzas and Victor Zordan

PFPN: Continuous Control of Physically Simulated Characters using Particle Filtering Policy Network
Pei Xu and Ioannis Karamouzas

(TVCG Paper) Learning Task-Agnostic Action Spaces for Movement Optimization
Amin Babadi, Michiel Van de Panne, Caren Liu, Perttu Hamalainen

[3:30pm-4:30pm] Keynote Speaker – Morgan McGuire

Thursday November 11th

[9:45am-10:55am]3-Perception and appearance Paper Session

Interactive Viewpoint Exploration for Constructing View-Dependent Models
Tsukasa Fukusato and Akinobu Maejima

Perception of Motion Variations in Large-Scale Virtual Human Crowds
Robin Adili, Benjamin Niay, Katja Zibrek, Anne-Hélène Olivier, Julien Pettré and Ludovic Hoyet

Emulating Foveated Path Tracing
Andreas Polychronakis, George Alex Koulieris and Katerina Mania

Does Synthetic Voice alter Social Response to a Photorealistic Character in Virtual Reality?
Katja Zibrek, Joao Cabral and Rachel McDonnell

[11:00am-11:15am] Posters Fast Forward

[11:15am-12:15pm] Posters Session

a. Towards computationally efficient VR agents
Magdalena Igras-Cybulska, Artur Cybulski, Radoslaw Sterna, Marta Bartoszek, Agnieszka Siry
b. Democratization of real-time facial tracking frameworks for Digital Humans
Carlos L. Vilchis
c. Physics-based character animation controllers for videogame and virtual reality production
Joan Llobera, Joe Booth, Caecilia Charbonnier
d. A Laban movement approach to creating expressive motion in animated soft-body agents
Kumar Abishek, Rank Stefan
e. Adaptation of the Morris maze task to human beings using an eye-tracking virtual reality environment: first steps
Jesus Moreno, Juan Manuel Jurado, José Enrique Callejas-Aguilera, Roberto Jiménez
f. May I sit next to you? The effect of motion quality of virtual agents on the proximity in virtual reality
Vincent Etien, Radoslaw Sterna, Ludovic Hoyet, Katja Zibrek
g. Exploring the perception of quadruped motion retargeting
George Fletcher, Yiguo Qiao, Rebecca Fribourg, Jake Deane, Rachel McDonnel, Darren Cosker
h. Simulation-based optimization approach for explicit forward gait prediction
Thomas Bonis, Nicolas Pronost, Gilmar F. Santos, Christof Hurschler, Saida Bouakaz
i. Toward Fatigue Modeling for Locomotion Tasks
Rui Xu, Noshaba Cheema, Erik Herrmann, Perttu Hamalainen, Philipp Slusallek
j. Toward a Minecraft Mod for Early Detection of Alzheimer’s Disease in Young Adults
Satoko Ito, Ruck Thawonmas, Pujana Paliyawan
k. Modeling the “Gorilla Arm” Effect with Reinforcement Learning
Noshaba Cheema, Laura A. Frey-Law, Kourosh Naderi, Jaakko Lehtinen, Philipp Slusallek, Perttu Hamalainen

Break

[4:00pm-5:10pm]4- Physics Paper Session

A Constraint-based Formulation of Incompressible Neo-Hookean Materials
Miles Macklin and Matthias Muller

ESPEFs: Exponential Spring Potential Energy Functions for Simulating Deformable Objects
Ozan Cetinaslan

QLB: Collision-Aware Quasi-Newton Solver with Cholesky and L-BFGS for Nonlinear Time Integration
Bethany Witemeyer, Nicholas J. Weidner, Timothy A. Davis, Theodore Kim and Shinjiro Sueda

Catching and Throwing Control of a Physically Simulated Hand
Yunhao Luo, Kaixiang Xie, Sheldon Andrews and Paul Kry

[5:15pm-6:15pm]Keynote Speaker – Markus Gross

Friday November 12th

[2:00pm-3:10pm]5- Crowd and Navigation Paper Session

SNAP:Successor Entropy based Incremental Subgoal Discovery for Adaptive Navigation
Rohit K. Dubey, Samuel S. Sohn, Jimmy Abualdenien, Tyler Thrash, Christoph Hoelscher, Andre Borrmann and Mubbasir Kapadia

Interactive Simulation of Disease Contagion in Dynamic Crowds
Alon Flor, Chengguizi Han, Tao Xue and Mridul Aanjaneya

SM: Parametric Saliency Maps for Autonomous Pedestrians
Melissa Kremer, Peter Caruana, Brandon Haworth, Mubbasir Kapadia and Petros Faloutsos

A2X: An Agent and Environment Interaction Benchmark for Multimodal Human Trajectory Prediction
Samuel Sohn, Mihee Lee, Seonghyeon Moon, Gang Qiao, Muhammad Usman, Sejong Yoon, Vladimir Pavlovic and Mubbasir Kapadia

[3:15pm-4:15pm]Keynote Speaker – Ryan Schmidt

[4:15pm-4:45pm]Wrap-up and Awards

Comments are closed.